

using System;
using System.Collections.Generic;
using System.Text;

namespace EntityLayer
{
	public class entUsers
	{
	#region Members
		private int _UserId;
		private string _UserName;
		private string _UserPassword;
	#endregion
	#region Properties
		public int UserId
		{
			get { return _UserId; }
			set { _UserId = value; }
		}
		public string UserName
		{
			get { return _UserName; }
			set { _UserName = value; }
		}
		public string UserPassword
		{
			get { return _UserPassword; }
			set { _UserPassword = value; }
		}
	#endregion
	#region Constuctors
		public entUsers(int parUserId)
		{
			this._UserId = parUserId;
		}
		public entUsers(string parUserName, string parUserPassword)
		{
			this._UserName = parUserName;
			this._UserPassword = parUserPassword;
		}
		public entUsers(int parUserId, string parUserName, string parUserPassword)
		{
			this._UserId = parUserId;
			this._UserName = parUserName;
			this._UserPassword = parUserPassword;
		}
		public entUsers()
		{
		}
	#endregion
	}
}